Compus

The computer is us. Computational-thinking board games in schools
Reference: 2018-1-ES01-KA201-050415
 
Funded by: Erasmus+ Strategic Partnership KA201
 
From: 1-09-2018 to 31-8-2020
 
Coordinator: University of Deusto (Spain)
 
Participants:
  • Esclavas SC Fátima (Spain).
  • AGRPriority (Spain).
  • Scoala Gimnaziala Ferdinand I (Romania).
  • Osrodek Edukacji Informatycznej i Zastosowan Komputerow Warszawie (Poland).
 
 
Description:
The aim of the COMPUS project is to design, produce and distribute copyleft computational-thinking-related board games in schools. Two board-games and an book with unplugged computational thinking activities will be developed. Each board game will include a learning guide, a video-tutorial to learn how to play and what computational thinking aspects are covered in the game and a website with more information about it. In addition to these board games, an unplugged computer science activity book will be developed taking advantage from the components used in these board games and expand their impact and use conducting individual or collective activities on the computational thinking related concepts.
Escudo Universidad de deusto