PROJECTS

Inspira STEAM

Inspira STEAM is a pioneering project whose objective is to promote interest in science and technology among young people, especially girls. It is based on awareness-raising and guidance actions given by women, and also men, professionals from the world of research, science and technology.

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SCIREARLY

SCIREARLY aims to enhance children’s learning and well-being in schools, addressing challenges and early leaving. We want to reduce early school leaving and underachievement by looking at how to enable children to learn and thrive in schools and complete their education.

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CTPrimED

Promueve el desarrollo de habilidades de resolución de problemas y pensamiento crítico mediante la integración progresiva de conceptos de programación y robótica en el currículo escolar

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Rural Remoto y Real R3

R3 impulsa la práctica científico-tecnológica en escuelas rurales mediante experimentos remotos. El Proyecto R3 tiene como objetivo fomentar la práctica científico-tecnológica real en escuelas y centros de formación rurales. Los alumnos tendrán acceso a experimentos remotos utilizando Internet.

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UNIC4ER

With the Horizon2020-sponsored program UNIC4ER, UNIC 4 Engaged Research, the alliance will develop a joint strategy, structure, platform and excellence on engaged research as a strategy for enhancing inclusion, impact and mobility within and in between the 8 partner universities. This will strengthen the alliance and add an important research dimension to the existing collaboration.

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Pixels & Meeples

This project aims to create app-supported board games for Computational Thinking, focusing on areas like Blockchain and Computer Security, encouraging free use and providing a classroom guide. It promotes an unplugged computer science approach to enhance STEM interest and reduce school dropouts.

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ASSESS

The project will provide teachers with a set of digital and analog tools that will enable them to assess their students in innovative ways, as well as a digital application that brings these tools together. Teachers will also be offered online training in which they will be able to learn how to use the ASSESS tools as well as how to design and create their own innovative assessment tools.

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SALL

The EU-funded SALL project aims to introduce the living labs methodology in schools as a novel technique for the development of open schooling activities linked to science learning. The project engages in dialogue school communities, research institutions, science museums and centres and spaces of open-learning; together they construct the living labs schooling methodology.

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GEARING-Roles

The EU-funded GEARING ROLES project assesses GEPs (Gender Equality Plan) at five universities and one research organisation. Applying the criteria established and tested by GEAR-tools, it evaluates the recognition and promotion of women’s research careers and the incorporation of women in decision-making positions. The results contribute to greater understanding and elimination of unconscious gender-driven stereotypes that hinder gender equality.

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Sentient Things

Towards augmented everyday objects that self-adapt and co-educate users to underpin their pro-environmental behaviour through persuasive technologies

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Autogame

Serious game diagnóstico de averías eléctricas para FP y más. Incluye editor y comunidad de profesores en Open Software.

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TIWI

TIWI combines ICT and Inquiry-Based Learning, empowering teachers to teach coding, use inquiry methods, and provide self-assessment tools for upper primary and secondary educators in Europe.

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MoPED

MoPED modernizes Ukrainian Pedagogical Schools with new courses on ICT teaching and inquiry methods, enhancing pedagogical education.

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OSOS

The OSOS project aims to create 100 Open Schooling Hubs across 12 countries, fostering a culture of innovation and collaboration among schools, involving over 1,000 schools in two phases.

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Next Lab

Next-Lab introduces inquiry-based science education with advanced online tools, fostering deep understanding of science and collaboration skills.

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Vocal

The VOCAL project supports vocational education by enhancing online collaborative learning skills for HE and VET teachers, fostering digital competence and quality learning services for diverse learner groups.

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Steamdecks

Free online platform with multiplayer card games for contextualized learning, focusing on STEM attitudes and skills assessment, open-source development, and content creation for students.

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SNOLA

SNOLA unites national researchers in Learning Analytics, promoting collaboration, dissemination, and resource integration to address the challenges of ICT in education.

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Open Discovery

Open Discovery of STEM Laboratories empowers teachers with a micro-MOOC approach to enhance STEM education by integrating remote and virtual labs into daily teaching, fostering innovation in school curricula and proficiency, contributing to educational and economic transformation in Europe.

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VISIR +

The «VISIR+» project focuses on enhancing electrical and electronics engineering education by developing educational modules with hands-on, virtual, and remote experiments.

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GameHub

Game Hub

The main goal of GameHub project is providing employment and self-containment of university and college graduates, unemployed engineers, as well as ATO veterans in Ukraine, offering them knowledge and skills necessary in digital game industry.

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Miss To Hit

MISStoHIT tackles STEM misconceptions with innovative Inquiry Based Learning activities, emphasizing gender equality, cross-testing, and open accessibility.

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NeReLa

Enhancing engineering education through remote labs network, collaboration, and experiments.

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Joventek

JovenTek fomenta vocaciones en Ingeniería a través de actividades tecnológicas, incluyendo microelectrónica, programación, laboratorios, y eventos de cooperación.

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Make World

This project empowers students with flexible STEM and ICT resources, fostering active learning and creativity.

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Go-Lab

El Proyecto Go-Lab es un proyecto de colaboración europeo. Se enfoca en brindar acceso a laboratorios en línea para enriquecer la experiencia en el aula en las escuelas, así como las actividades de aprendizaje fuera del aula.

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SG4EDU

SG4EDU aims to enhance students’ employability through problem-solving and entrepreneurship competences, showcasing the potential of serious games in competence training.

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SUDMERK

SUDMERK aborda la escalabilidad en el procesamiento de información en campos como Linked Data y Social Data Mining, y se alinea con el mercado «Mundo Digital» del PCTi 2015, representando un avance en áreas de alta demanda como Cloud Computing y Web 3.0.

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Social Tech Book

SocialTechBook explores the future of books enriched with technology, making reading a social experience with interactive elements and collaborative features.

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ICo-op

ICo-op equips students in Armenia, Georgia, and Ukraine with industry-ready skills through partnerships, modernizing engineering education with remote labs.

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ClipFlair

ClipFlair counters barriers to Foreign Language Learning by providing a motivating app for revoicing and captioning video-clips, expanding interaction and community building.

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OLAREX

Implement ICT, remote experiments, modernize STEM, foster motivation, develop professional skills.

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Cine Accesible

ACCEplay offers affordable hardware-software for unattended audiovisual accessibility, with commercial success in Spanish cinemas, adapting content to complex situations, and compatible with various projection systems.

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